| Campaign |
|---|
| AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
| Era |
| AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
| Language |
| C |
Learning how to properly and effectively wield a kusarigama is pure drudgery; however that does not stop those eager to eventually gain the power and skill of a master. Since slayers are still learning how to have near-perfect control of their weapon they choose not to use poison like the executioners do. Slayers are not quite masters yet; however they are still quite skilled with their kusarigamas; therefore, slayers are not to be underestimated..
Special Notes: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
| Advances from: | Cutthroat |
|---|---|
| Advances to: | Executioner |
| Cost: | 38 |
| HP: | 50 |
| Movement: | 4 |
| XP: | 83 |
| Level: | 2 |
| Alignment: | chaotic |
| ID | Minotaur Slayer |
| Abilities: | divine health |
![]() | kusarigama blade | 7 - 4 melee | |
![]() | kusarigama impact | 8 - 2 ranged | slows |
| Resistances: | |
|---|---|
| blade | 0% |
| pierce | 10% |
| impact | 10% |
| fire | -10% |
| cold | 10% |
| arcane | -30% |
| Terrain | Movement Cost | Defense |
|---|---|---|
| Cave | 1 | 40% |
| Coastal Reef | 2 | 30% |
| Deep Water | 99 | 10% |
| Flat | 1 | 30% |
| Forest | 1 | 50% |
| Frozen | 2 | 20% |
| Hills | 1 | 40% |
| Impassable | 99 | 20% |
| Mountains | 1 | 50% |
| Mushroom Grove | 2 | 40% |
| Sand | 2 | 30% |
| Shallow Water | 3 | 20% |
| Swamp | 3 | 20% |
| Unwalkable | 99 | 20% |